JVM Performance Tuning Tips

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JVM Performance Tuning is bit tricky but if done correctly helps a lot to the deployed applications performance.

Introduction To Garbage Collection

->    Performance Problems Due To Garbage Collection

->    Performance Tuning
– Manual

– Automatic

->     Application Monitoring – Garbage Collection Perspective

What is    Garbage Collection?
(GC)->

->     GC enables automatic memory recycling
–     This part of JVM called the Garbage collector

->     Most collectors are stop-the-world
–     Application is paused while the garbage collector runs

->     Generational system
–     Young generation

–     Old generation

–     Permanent generation

Generational Garbage Collection

—    Efficient memory re-cycling
–     Aging of objects
JVM structureObjects are allocated by the program in the young generation

Young Generation constantly filters out most objects (2/3), moves the rest to old generation (promotion)

Old generation reclaims objects once in a while

Two    Types    Of Collectors

->     Low Pause Collectors

–     For applications where pause is a criteria, like Real Time Applications (telco), VoIP, Call Centers (Response time), Front Ends (GUI)
->      Throughput Collectors
–     For enterprise applications where pause is not such a criteria, like Financial systems, Application Servers, Billing Systems, Health Care, Decision Support Systems

 

 

Low Pause Collectors
– to serve the needs of applications where pause is a criteria
->     Parallel Copy Collector
–     Use many threads to process young generation collection

–     Still stop-the-world

–     Cost of collection is now dependent on live data and number of CPUs (single threaded pause / CPUs)

->     Concurrent Old Generation Collector
–     Use one thread to process collection while application threads    run on remaining CPUs

–     Cost is a percentage of CPU

JVM heap structure

 

Throughput Collectors
– serve the needs of enterprise applications where pause is not such a criteria

->    Parallel Throughput Collector

–     Uses many threads to process young generation collection

–     Works very well with large young generation heaps, and lots of CPUs

–     Still, stop-the-world collection

–     Cost of collection is dependent on live data and CPUs

->     Mark-Compact Old Generation Collector
–     Uses one thread to process collection

–     Stop-the-world collection

Throughput Collectors

Throughput Collectors

Heap    Layout For The Collectors

->     Low Pause Collectors

–     Smaller young generations and larger older generations

–     Keep young generation pause low

–     Old generation concurrent collection pause should be low

->     Throughput Collectors
–     Larger young generations, and smaller old generations

–     Young generation pause is dependent on number of CPUs

–     Old generation pause could be big, so keep old generation small,    to hold only needed long term objects

Performance    Problems Due To Garbage Collection

Problems of Garbage Collection

->     Application is paused during GC
–     Adds latency
->    High GC sequential overhead (serialization) leads to low throughput
–     Limits efficiency and scalability of most server applications

->    GC pauses make application behavior non-deterministic

Client Side Problems
Applications like mobile and desktop GUIs (thick and thin client)

->     Requirements
–     fast response times

–     very low pause time

->    Problems
–     default collector used most of the time

–     heaps not sized

–     applications run with defaults

–     1 or 2 CPUs, less memory

->     See
–     GC frequency increase as heap fills up faster

–     GC takes over application time, leading to performance problems

 Server Side Problems (1)
Serving Front end and Back end applications

->     Requirements
–     Front end applications – application servers, call- processing, web applications

->  fast response time to interact with users

->  low pause time

–     Backend applications – MOMs, Billing, Financial, DSS

->  throughput based applications, no interaction with users

->  tolerate higher pauses, need more application time

–     Lots of CPUs, and memory

Server Side Problems (2)
Serving Front end and Back end applications

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